2D Toolkit Forum
2D Toolkit => Support => Topic started by: qw001696 on February 13, 2015, 05:37:27 pm
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Hi all,
Sorry to be a bother but I was just wondering, why do the tk2d shaders have two subshaders/passes?
Are both passes called when rendering a sprite? If not, how is one prioritized over the other? Target hardware?
Thanks very much in advance to anyone who can educate me :)
Rob
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It shouldn't be used any more. Its just there as a fallback for fixed function devices that didn't support programmable shaders in the past.
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Thank you very much for the info :)