2D Toolkit Forum

2D Toolkit => Support => Topic started by: McSpiffy on March 02, 2015, 06:00:27 pm

Title: Feeding a tile map a predefined material.
Post by: McSpiffy on March 02, 2015, 06:00:27 pm
Is it possible to feed a Tilemap a predefined material so I can just use the GetTilePosition  to receive the vector3s for each tile?
Title: Re: Feeding a tile map a predefined material.
Post by: McSpiffy on March 02, 2015, 09:13:40 pm
I should clarify that I would like each pixel in the material to be represented as 1 tile. Its a small texture I'm using as the material so size should not be a problem.
Title: Re: Feeding a tile map a predefined material.
Post by: unikronsoftware on March 03, 2015, 08:56:12 am
You can always import spritesheet and set the divides to 1x1 - though I think the minimum size for a texture in unity is 4x4... Worth a try though.