2D Toolkit Forum
2D Toolkit => Support => Topic started by: McSpiffy on March 02, 2015, 06:00:27 pm
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Is it possible to feed a Tilemap a predefined material so I can just use the GetTilePosition to receive the vector3s for each tile?
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I should clarify that I would like each pixel in the material to be represented as 1 tile. Its a small texture I'm using as the material so size should not be a problem.
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You can always import spritesheet and set the divides to 1x1 - though I think the minimum size for a texture in unity is 4x4... Worth a try though.