2D Toolkit Forum

2D Toolkit => Support => Topic started by: sebaslive on March 04, 2015, 03:03:56 pm

Title: Unity 5 optimized?
Post by: sebaslive on March 04, 2015, 03:03:56 pm
Hi, I was wondering if 2D toolkit is still going to be optimized for Unity 5? I don't know if there has been an update since 4.3?

For things like these.. Assets/TK2DROOT/tk2d/Code/Sprites/tk2dBaseSprite.cs(741,46): warning CS0618: `UnityEngine.MeshCollider.smoothSphereCollisions' is obsolete: `Configuring smooth sphere collisions is no longer needed. PhysX3 has a better behaviour in place'

and maybe other things I may be missing. Sorry if this has already been asked a million times.
Title: Re: Unity 5 optimized?
Post by: unikronsoftware on March 04, 2015, 03:41:22 pm
You've probably got an older version. We released 2.5.0 ages ago that resolves all Unity 5 specific issues
Title: Re: Unity 5 optimized?
Post by: sebaslive on March 04, 2015, 03:43:06 pm
Oh snap, thanks!