2D Toolkit Forum

2D Toolkit => Support => Topic started by: Danim3D on April 07, 2015, 05:49:59 pm

Title: 2Dtoolkit UI Camera Layer
Post by: Danim3D on April 07, 2015, 05:49:59 pm
Hi, I'm looking for information on how to use one camera as a layer for 2Dtoolkit UI and the other Main Camera as a layer for everything else in the game. Also I want the 2Dtoolkit GUI layer camera to always display above 3D mesh polygon object.

I could do this with NGUI but I want to do it with 2dtoolkit UI. I need to use two camera because I want to use different camera Orthographic size for both camera.

Thanks,
Title: Re: 2Dtoolkit UI Camera Layer
Post by: Danim3D on April 08, 2015, 01:05:27 am
To answer my own question here is the solution I found.

On the UI Camera check theses 3 settings :
- Clear Flags = Depth only (this make sure the background is transparent)
- Culling Mask = UI (you need to make sure all your UI element are set with the UI layer)
- Depth = higher value than the first Camera so it will show above

 :)
Title: Re: 2Dtoolkit UI Camera Layer
Post by: unikronsoftware on April 08, 2015, 11:11:46 am
Hi, thats correct. tk2d camera is just a wrapper around a normal Unity camera, so anything that works with a normal camera will work here.