2D Toolkit Forum

2D Toolkit => Support => Topic started by: kashif789us on July 16, 2015, 08:52:49 am

Title: Masking a Sprite?
Post by: kashif789us on July 16, 2015, 08:52:49 am
Hello guys, I am designing a ground. It contains 2 parts. tk2dSlicedSprite for the background and tk2DTiledSprite for the texture of the ground.

The background is a simple one colored image but texture has design on it and will be repeated depending upon the length of the ground.

What I want is that texture (tk2DTiledSprite) gets masked outside the bounds of the background (tk2DSlicedSprite). In short, how much I increase the size of the texture it never exceeds the bounds of background. How can I do this? Thank you
Title: Re: Masking a Sprite?
Post by: unikronsoftware on July 17, 2015, 02:55:03 am
Look at the UI mask sample - you can use that to mask out rectangular regions.