2D Toolkit Forum

2D Toolkit => Support => Topic started by: rukiri on July 24, 2015, 11:31:58 am

Title: Blurry Sprites
Post by: rukiri on July 24, 2015, 11:31:58 am
Hello, I'm needing some help with sprites as they're appearing quite blurry in game.

I have the sprites pixels per meters set to 1, filtering is set to point, I have them diced to the dimensions of the sprite which is 22x40(I'm just testing out settings before I get the ball rolling).
This is the result I'm getting, the left is what I SHOULD be getting, and the right is what is appearing in game.
(http://i.imgur.com/Pggb51i.png)
Title: Re: Blurry Sprites
Post by: unikronsoftware on July 24, 2015, 03:09:38 pm
You don't need to use dicing for this, but it looks like the texture is compressed. It should look a lot better without compression.
Title: Re: Blurry Sprites
Post by: rukiri on July 24, 2015, 06:34:27 pm
It's only appearing blurry in game, it looks right in Unity.
Title: Re: Blurry Sprites
Post by: unikronsoftware on July 24, 2015, 06:44:22 pm
Is it this thing here?
http://2dtoolkit.com/forum/index.php/topic,612.0.html
Title: Re: Blurry Sprites
Post by: rukiri on July 24, 2015, 07:22:27 pm
Edit:
Okay, so it wasn't so much Unity was the problem but how I was capturing a screenshot per say... 
Does Unity have something against print screen?  I tried taking a screenshot using Unity and came out pixel perfect...
Title: Re: Blurry Sprites
Post by: unikronsoftware on August 02, 2015, 11:44:15 am
Hi,

No idea about Unity & printscreen - unity forums will probably be a better place to ask about that.