2D Toolkit Forum
2D Toolkit => Support => Topic started by: rukiri on July 24, 2015, 11:31:58 am
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Hello, I'm needing some help with sprites as they're appearing quite blurry in game.
I have the sprites pixels per meters set to 1, filtering is set to point, I have them diced to the dimensions of the sprite which is 22x40(I'm just testing out settings before I get the ball rolling).
This is the result I'm getting, the left is what I SHOULD be getting, and the right is what is appearing in game.
(http://i.imgur.com/Pggb51i.png)
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You don't need to use dicing for this, but it looks like the texture is compressed. It should look a lot better without compression.
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It's only appearing blurry in game, it looks right in Unity.
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Is it this thing here?
http://2dtoolkit.com/forum/index.php/topic,612.0.html
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Edit:
Okay, so it wasn't so much Unity was the problem but how I was capturing a screenshot per say...
Does Unity have something against print screen? I tried taking a screenshot using Unity and came out pixel perfect...
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Hi,
No idea about Unity & printscreen - unity forums will probably be a better place to ask about that.