2D Toolkit Forum
2D Toolkit => Support => Topic started by: Intrawebs on April 11, 2016, 05:37:19 am
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I can't seem to find documentation on what these three items below are and when/why I should use them?
Collider Type = none, front & back, font, back
Convex = true/false
SmoothSpehereCollision = true/false
I'm creating a top down arena game would like to use polygon colliders for my sprites, which is fine, just want to know if I should be messing with these options above.
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If you use 3d colliders, it creates no caps by default. Front / back / front & back adds these caps to 3D colliders.
Convex ticks the convex box on unity 3d colliders, and likewise for smooth sphere collisions.