2D Toolkit Forum

2D Toolkit => Support => Topic started by: csotomon on September 04, 2012, 05:40:11 pm

Title: images size
Post by: csotomon on September 04, 2012, 05:40:11 pm
I am creating a platform game for iPad.

The resolution is 1024x768.

My background is a huge picture (8192x900). In what size must I cut this image  to use in 2dtoolkit?

Additionally I have other images to use as background parallax effect. I can use that as static sprite batcher? or what do U recommend ?

Thanks for your answers
Title: Re: images size
Post by: unikronsoftware on September 04, 2012, 05:54:42 pm
I believe the maximum size for an image in Unity is 4096x4096, so you'll have to split it up manually into 4096 (or smaller) chunks. 1024x900 sounds like a sensible number, that way each sprite is just an image.

I recommend using a static sprite batcher on all the background sprites excluding the one above as they will be a separate image anyway.
Title: Re: images size
Post by: csotomon on September 04, 2012, 11:32:54 pm
I'll try.

And thanks again.