2D Toolkit Forum
2D Toolkit => Support => Topic started by: csotomon on September 04, 2012, 05:40:11 pm
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I am creating a platform game for iPad.
The resolution is 1024x768.
My background is a huge picture (8192x900). In what size must I cut this image to use in 2dtoolkit?
Additionally I have other images to use as background parallax effect. I can use that as static sprite batcher? or what do U recommend ?
Thanks for your answers
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I believe the maximum size for an image in Unity is 4096x4096, so you'll have to split it up manually into 4096 (or smaller) chunks. 1024x900 sounds like a sensible number, that way each sprite is just an image.
I recommend using a static sprite batcher on all the background sprites excluding the one above as they will be a separate image anyway.
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I'll try.
And thanks again.