2D Toolkit Forum

2D Toolkit => Support => Topic started by: Eikyou on September 10, 2012, 09:17:52 am

Title: AnimSprite Issue
Post by: Eikyou on September 10, 2012, 09:17:52 am
Hi everyone,

I use an AnimatedSprite for play some anims (differents Anim Libs). I play a specific anim many times and just for this anim, first I have a CPU peak when I run on iOS, resulting a freeze. But after the first one it work fine.

Does anyone knows this issue ? It's maybe during the library change ? I'm lost.


Thank you for your time.
Title: Re: AnimSprite Issue
Post by: unikronsoftware on September 11, 2012, 11:27:31 am
If you're changing library, the texture will be loaded on first use. You will get a CPU spike then. The best way is to do this once at initialization / level load to make sure the texture is resident. This is how Unity does things, and as far as I'm aware, you can't change it. You can always workaround like I described though.
Title: Re: AnimSprite Issue
Post by: Eikyou on September 12, 2012, 08:35:52 am
It's working when I play it once at initialization. Thank you Unikron !