2D Toolkit Forum

2D Toolkit => Support => Topic started by: dconde on October 20, 2012, 06:16:01 am

Title: Gravity Slow
Post by: dconde on October 20, 2012, 06:16:01 am
I've setup my project as per the following screenshots:
(http://i.imgur.com/kwPDi.png)

(http://i.imgur.com/nlNkE.png)

(http://i.imgur.com/dvFLk.png)

(http://i.imgur.com/naVST.png)
The sprite collection is set to use tk2dCamera. The player object falls very slowly and the size of the camera has no effect on the scene. Why are my objects falling so slowly?
Title: Re: Gravity Slow
Post by: unikronsoftware on October 20, 2012, 10:13:45 am
You will need to adjust system gravity. It is tuned for 1 unit = 1 meter by default, with tk2dCamera, 1 unit = 1 pixel.
In here:
http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
Title: Re: Gravity Slow
Post by: dconde on October 23, 2012, 02:52:50 pm
Thanks for the explanation. Objects are falling faster now.