2D Toolkit Forum

2D Toolkit => Support => Topic started by: rust on November 02, 2012, 10:21:24 am

Title: Pixelperfect with tripled pixels
Post by: rust on November 02, 2012, 10:21:24 am
I'm new to 2d Toolkit and trying to make a pixelperfect platformer.

I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.

Is that possible?

Thanks in advance!
Title: Re: Pixelperfect with tripled pixels
Post by: unikronsoftware on November 02, 2012, 12:12:50 pm
Make sure filter mode is point, and multiselect all your sprites, set scale to 3,3,3. That should be it. Works either if you use tk2dCamera, or even if you don't.