2D Toolkit Forum
2D Toolkit => Support => Topic started by: rust on November 02, 2012, 10:21:24 am
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I'm new to 2d Toolkit and trying to make a pixelperfect platformer.
I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.
Is that possible?
Thanks in advance!
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Make sure filter mode is point, and multiselect all your sprites, set scale to 3,3,3. That should be it. Works either if you use tk2dCamera, or even if you don't.