2D Toolkit Forum

2D Toolkit => Support => Topic started by: josriley on November 22, 2012, 02:59:19 am

Title: Unmerge Colliders
Post by: josriley on November 22, 2012, 02:59:19 am
It seems like when I make an animating sprite a child of another animating sprite (in this case, a parachute of a paradropper), it combines the meshes as well. Basically, I would like to be able to destroy the parachute and the trooper independent of one another, but I haven't yet found a simple way to do so.
Title: Re: Unmerge Colliders
Post by: unikronsoftware on November 22, 2012, 02:16:42 pm
It doesn't merge the mesh. Just keep a reference to the parachute GameObject, and Destroy it when you're done with it.