2D Toolkit Forum
2D Toolkit => Support => Topic started by: mamamia on December 07, 2012, 07:23:37 pm
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Hi!,
I have found an odd issue when ussing a gameobject with a tk2dsprite an a box collider. When I add the box collider in the editor it is added Ok. I can configure it, etc... When I save the scene and then reload it the collider values I set up previously are gone. They are all set to 0. Is there any way to accomplish this?
Thanks in advance.
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In the sprite collection editor, select the sprite, and set the collider type to Unset / User Defined. The default is None, which will make sure there is no manual override on it.
Alternatively, you can set up your collider directly here.
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Thanks a lot. This solved my problem :).