2D Toolkit => Support => Topic started by: UniPixel on January 05, 2013, 07:16:40 pm
Title: Adjusting the size of my tilemap and sprites according to the ingame view
Post by: UniPixel on January 05, 2013, 07:16:40 pm
How can I see my tilemap and sprites in the scene in their actual size?
(http://i47.tinypic.com/dyoe8z.png)
Currently images are displayed like this :S.
Thanks in advance!
Title: Re: Adjusting the size of my tilemap and sprites according to the ingame view
Post by: unikronsoftware on January 05, 2013, 09:28:57 pm
How have you set up the camera? You will need to set up the camera specifically for it to scale correctly.
Title: Re: Adjusting the size of my tilemap and sprites according to the ingame view
Post by: UniPixel on January 05, 2013, 09:57:26 pm
How can I do that?
My settings for the tk2camera are these:
(http://i46.tinypic.com/28jodd.png)
In which part can I set up the camera to make it scale properly?
Thank you in advance!
Title: Re: Adjusting the size of my tilemap and sprites according to the ingame view
Post by: unikronsoftware on January 06, 2013, 03:38:48 pm
If you're forcing the editor resolution to 480x320, then the game window resolution should be set to the same value. You can set this up in the platform settings in Unity. That should display a 480x320 window and your game content should display correctly in there.
Title: Re: Adjusting the size of my tilemap and sprites according to the ingame view
Post by: UniPixel on January 06, 2013, 06:41:12 pm