2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on February 22, 2012, 01:53:59 pm

Title: 2D Toolkit 1.57 beta 3
Post by: unikronsoftware on February 22, 2012, 01:53:59 pm
Getting closer to release now, all features are in, loads of bugfixes...

FEATURE: Option to export meshes with normals or normals & tangents
FEATURE: Added 2 vertex lit materials to correspond with the 2 default materials
FEATURE: Added option to preferences "Show IDs" -> "Show sprite and animation Ids" in the inspector dropdown.
BUGFIX: Renamed triangulator.cs to avoid name collisions.
BUGFIX: Added tooltips to sprite buttons, makes it clearer what they do.
BUGFIX: "1:1" aka "Make Pixel Perfect" button works as expected with and without tk2dCamera
BUGFIX: BoxColliders being created twice when sprite is instanced from prefab.
BUGFIX: Half texel offset auto selectes appropriate behaviour.
BUGFIX: Workaround for incorrect font (xoffset & yoffset = large numbers when width & height = 0)
BUGFIX: Static sprite batcher wasn't clearing out composite mesh when switching
BUGFIX: Infinite import loop in certain circumstances
BUGFIX: Material and textures are shown in the sprite collection to allow changing textures (eg. PVRTC, etc)
BUGFIX: Update collider not creating a colldier when none exists