2D Toolkit Forum
2D Toolkit => Showcase => Topic started by: igmon on April 30, 2013, 07:38:33 pm
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This is a game I made for Ludum Dare 26: Minimalism:
dotLife: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17724 (http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=17724)
I ended up using only a small part of toolkit2D when making this, after all, it is minimalism! The flower is basically made up of sprites and set inside a SpriteBatcher, I finally got to use that feature! Also the circle is a sprite. I was contemplating on using geometry shader to have that perfect resolution independent roundness...but a sprite will do!
(https://github.com/ddionisio/ludum-dare-26/blob/master/Screenshots/shot_1.png?raw=true) (https://github.com/ddionisio/ludum-dare-26/blob/master/Screenshots/shot_2.png?raw=true)