2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on June 15, 2013, 10:02:57 pm

Title: 2D Toolkit 2.0 final + hotfix 1
Post by: unikronsoftware on June 15, 2013, 10:02:57 pm
Please read the migration guide before updating. 2D Toolkit 2.0 is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.00/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.00


What's new

Bug fixes and improvements
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: x8105 on June 16, 2013, 01:55:02 am
very good.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: M.O. on June 17, 2013, 09:17:25 am
 So unfortunately I ran into a problem upgrading from version 1.92 final. I followed all the steps, my integrity checked out. After I restart unity though, its almost like 2dtoolkit uninstalled itself. When i click on the 2dtoolkit toolbar, the only options are advanced and setup for JS. In the hierarchy and project panels there is no more 2dToolkit options at all. I have spent all day on this but to no avail. I am using Unity version 4.1.5f1. Does anyone have any idea as to why this is happening?
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: unikronsoftware on June 17, 2013, 09:25:48 am
If that happens it means you're missing an error in the console window. What does it say?
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: TekuStudios on June 17, 2013, 06:10:32 pm
Ok, we've spent the whole day but we managed to successfully upgrade our current project to 2.0+hotfix 1. It works perfect and the layering system you sent us has been doing well with our faked motion blur script.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: Afro-Ninja on June 17, 2013, 08:35:32 pm
can you elaborate on turning off the sprite handles? I didn't see anything listed under edit > preferences.
They're nice but unfortunately seem to take priority over the default unity editor controls, producing unwanted results sometimes.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: unikronsoftware on June 17, 2013, 08:39:02 pm
You can turn them off in 2D Toolkit > Preferences.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: Afro-Ninja on June 17, 2013, 09:17:03 pm
ah, forgot about the 2dtk menu entry, thanks
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: m4ko on June 18, 2013, 12:29:45 pm
We have found an easy to fix bug. It's within the uitextinput control. When you scale the parent object the input (gfx & text) are skaled properly. However the cursor (which shows you the typing position) is not positioned in X axis accordingly. Just a 1-liner.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: M.O. on June 19, 2013, 08:24:44 am
 For some reason when I re opened it today it just worked, didn't do anything else.  :o
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: unikronsoftware on June 20, 2013, 10:00:10 am
Magic!

* I've seen Unity go crazy when updating code sometimes. You do get an error in the console, saying it cant find some files, etc. which go away after restarting.
Title: Re: 2D Toolkit 2.0 final + hotfix 1
Post by: TekuStudios on June 20, 2013, 10:07:23 am
Yeah, we always tend to restart Unity after every asset upgrade or major code change. It usually gets crazy.