2D Toolkit Forum

2D Toolkit => Support => Topic started by: Companella on July 08, 2013, 10:32:48 am

Title: about skeletal animation
Post by: Companella on July 08, 2013, 10:32:48 am
Hi~
Is there no plan to support skeletal animation like the plugin that "smooth moves" ?
Title: Re: about skeletal animation
Post by: unikronsoftware on July 08, 2013, 10:53:07 am
No, not in the immediate future. You can use Spine (http://esotericsoftware.com/) - it has a 2D Toolkit exporter in there.
Title: Re: about skeletal animation
Post by: Companella on July 08, 2013, 11:03:10 am
thank you~
Title: Re: about skeletal animation
Post by: maso on July 22, 2013, 06:42:14 am
Hi~
Spine and SmoothMoves, which one is better to  working with TK2D you recommend ?  :)
Title: Re: about skeletal animation
Post by: unikronsoftware on July 22, 2013, 10:57:45 am
I know people using both, but Spine, as far as I know, has a tk2d runtime - i.e. it can use tk2d atlases.
Title: Re: about skeletal animation
Post by: DemiGoth on November 11, 2013, 06:48:20 pm
Hi~
Spine and SmoothMoves, which one is better to  working with TK2D you recommend ?  :)
I know people using both, but Spine, as far as I know, has a tk2d runtime - i.e. it can use tk2d atlases.
I'm in the doubt between Spine and SmoothMoves as well. I know Spine is close to directly supported with 2D toolkit, but SmoothMoves..? Not a word on their site about 2D toolkit. It only mentions Unity 2D.

Big con that Spine has is that it's not only compatible with Unity and 2D toolkit. When I look at the list of compatible programs my guess is that Spine is a 'better investment' than SmoothMoves. At least for me it is since I'm also a bit of a video editing freak, and the AVI would give a very nice addition ;-)
Title: Re: about skeletal animation
Post by: unikronsoftware on November 11, 2013, 09:27:35 pm
Spine uses 2D Toolkit atlases and works with 2D Toolkit camera scales. I haven't really used SmoothMoves so I can't comment how that would interact with tk2d. I'm pretty sure you'll be able to use it side by side, though.