2D Toolkit Forum

2D Toolkit => FAQs => Topic started by: unikronsoftware on January 26, 2012, 07:06:01 pm

Title: Why is there a separate scale for sprites and text meshes?
Post by: unikronsoftware on January 26, 2012, 07:06:01 pm
Dynamic batching stops working when you scale your sprites using the built in Unity transform. For this reason, there is a separate scale variable on these components. Using this built in scale parameter means dynamic batching will work with your sprites.