2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on July 26, 2013, 07:17:55 pm

Title: 2D Toolkit 2.1 final
Post by: unikronsoftware on July 26, 2013, 07:17:55 pm
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.10/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.10


Check out our Whack-a-mole tutorial:
http://unikronsoftware.com/2dtoolkit/doc/2.10/tutorial/whack_a_mole/index.html


What's new

Bug fixes and improvements

Known issues
Title: Re: 2D Toolkit 2.1 final
Post by: kebrus on July 30, 2013, 03:12:01 pm
Creating a new scene, adding a new 2dtk camera and saving creates a odd behavior, now the scene always shows up unsaved (with the "*" suffix in the title). I don't know if this is causing any problems but i had unity crash on me and not saving a specific scene that i know for sure it was saved.
Title: Re: 2D Toolkit 2.1 final
Post by: unikronsoftware on July 30, 2013, 03:19:08 pm
@kebrus - that is caused by assigning some value to the Unity camera on update. The problem is, reading that value to check if its changed before assigning it, allocates memory. I thought this was the lesser of the evils here, but I'll investigate other options in the next release.
Title: Re: 2D Toolkit 2.1 final
Post by: copo on August 01, 2013, 03:34:26 am
I think I found a completely non-critical issue, but I'll point it out for a future release. 

When I force a custom preview resolution for a tk2dCamera, it shows a warning message about the resolution not matching the selected game view aspect ratio, even when it does match.  The problem is that the preview aspect is inverted from the game view aspect when they are compared in tk2dCameraEditor code.

It doesn't appear to affect anything aside from showing the error message, but I figured it could cause confusion.

Thanks!

Title: Re: 2D Toolkit 2.1 final
Post by: ww_great on August 02, 2013, 08:27:25 am
How can I find the download link for this package?
Title: Re: 2D Toolkit 2.1 final
Post by: unikronsoftware on August 02, 2013, 09:24:36 am
You can download it on the asset store, or if you register your invoice number here you can get it from here as well. Instructions: http://unikronsoftware.com/2dtoolkit/forum/index.php?index.php/topic,34.0.html
Title: Re: 2D Toolkit 2.1 final
Post by: jeong1135 on August 03, 2013, 09:49:51 am
Absolutely love the tutorial! I just bought 2D Toolkit yesterday (lucky me for buying it right after the tutorial came out) and with it I started from zero knowledge and with just an hour of reading tutorial I'm in great shape. I am definitely looking forward for other parts!
Title: Re: 2D Toolkit 2.1 final
Post by: unikronsoftware on August 03, 2013, 10:47:05 am
Absolutely love the tutorial! I just bought 2D Toolkit yesterday (lucky me for buying it right after the tutorial came out) and with it I started from zero knowledge and with just an hour of reading tutorial I'm in great shape. I am definitely looking forward for other parts!


Great! Thanks for the feedback. The next part of the tutorial will be released soon - it takes a while to clear up the workflow so its nice and easy to follow, we want to make it as clear as the first part if not better :)
Title: Re: 2D Toolkit 2.1 final
Post by: RakeshChatra on August 08, 2013, 11:06:48 am
How to access the animation of the another gameObject in unity 2DToolkit ?? I am trying to access the gameObject's animation from the manager class.
Title: Re: 2D Toolkit 2.1 final
Post by: unikronsoftware on August 08, 2013, 12:41:40 pm
How to access the animation of the another gameObject in unity 2DToolkit ?? I am trying to access the gameObject's animation from the manager class.

Not sure what manager you mean here, but you get gameobjects / components the same way you do that in Unity - GameObject.Find / GetComponent /etc. Also, please post questions in the forum.