2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on October 17, 2013, 05:29:53 pm

Title: 2D Toolkit 2.2.3
Post by: unikronsoftware on October 17, 2013, 05:29:53 pm

Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.2/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.2


What's new

Bug fixes and improvements
Title: Re: 2D Toolkit 2.2.3
Post by: Kirb on October 17, 2013, 09:07:18 pm
Awesome; thanks for the quick fix.
Title: Re: 2D Toolkit 2.2.3
Post by: x8105 on October 18, 2013, 08:05:17 am
agreed thank you!
Title: Re: 2D Toolkit 2.2.3
Post by: TekuStudios on October 18, 2013, 10:44:03 am
Thanks a lot :)

Oh, and btw just a quick question: do you plan to support blend shapes for sprites in future updates? We would love to see a feature like that on 2DT.
Title: Re: 2D Toolkit 2.2.3
Post by: unikronsoftware on October 20, 2013, 10:53:45 pm
Blend shapes aren't in the list of features in the immediate future.
Title: Re: 2D Toolkit 2.2.3
Post by: MaaS on October 24, 2013, 09:11:50 pm
Just a few questions about the future multiple colliders implementation

 - Will it be possible to know which one has collide?
 - Is it possible to turn on and off one collider?
 - Will they be different gameobjects with each, one mesh collider? could I attach some script to them?

:) Thanks!!
Title: Re: 2D Toolkit 2.2.3
Post by: x8105 on October 25, 2013, 01:30:52 am
ray cast collision does not work on a perspective camera with a near value set to a negative value.
Title: Re: 2D Toolkit 2.2.3
Post by: unikronsoftware on November 01, 2013, 12:13:36 pm
When using a perspective camera, it should be set up exactly as a Unity camera. Does it work with a normal Unity camera?
Title: Re: 2D Toolkit 2.2.3
Post by: x8105 on November 03, 2013, 09:29:49 pm
I am sorry, that's Orthographic Camera, I knew what I was thinking when typing it but my fingers betray me.