2D Toolkit Forum

2D Toolkit => Support => Topic started by: VeTaL on May 12, 2012, 02:03:34 pm

Title: Simplest way to draw a line.
Post by: VeTaL on May 12, 2012, 02:03:34 pm
Its me again :)

Now i'm trying to draw a line, using 2dtools.

* This morning i tested Vectrocity, but it failed because of cameras.
* Some minutes ago, i tried to draw a line with Shuriken particles system, it also failed. Possibly, because of coordinate system. Tried to get coordinate of anchor and draw a line between 2 anchors - it failed also.
* Now i tried to draw line with Debug.DrawLine(), but i still see nothing.

Any recommendations, where to look?
Title: Re: Simplest way to draw a line.
Post by: unikronsoftware on May 12, 2012, 02:47:45 pm
If you need a straight line, create a sprite which is 1x1 square, and then scale it non-uniformly. if you put the anchor at bottom center, then you can use that as position 1 and then scale it on y to match the lenght of the line you need.
Title: Re: Simplest way to draw a line.
Post by: VeTaL on May 13, 2012, 09:33:49 am
Did you tried it?

I have a deadline quite close, so it would be really cool, if you can provide the code example of drawing a simple line  ;D
Title: Re: Simplest way to draw a line.
Post by: unikronsoftware on May 13, 2012, 11:52:48 am
Don't know if its suitable for what you're trying to do, but I've posted a sample scene here:
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,293.0.html