2D Toolkit Forum
2D Toolkit => Support => Topic started by: artician on November 11, 2013, 07:31:48 pm
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Hi, I just purchased 2dTk today because it looked like the best tool for my project. It's nice, but I received this epic error when I tried to commit to a sprite collection.
Any help is appreciated.
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Got around this by simply not trying to commit everything at once. When creating a sprite collection I basically have to add one selection of sprites at a time, commit, and repeat.
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Got around this by simply not trying to commit everything at once. When creating a sprite collection I basically have to add one selection of sprites at a time, commit, and repeat.
Haven't had crashes of Unity myself, but it did hang itself up a couple of times (and even my system twice) when I was working a lot with Unity3D and 2D toolkit. If the 'save much weep less' is the reason, I guess I'll save less and hope not to weep more ;-)
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You don't want to add everything into one sprite collection - Unity is a 32 bit application and will eventually crash when importing too many sprites at a time. Adding a few at a time can really help here.
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You don't want to add everything into one sprite collection - Unity is a 32 bit application and will eventually crash when importing too many sprites at a time. Adding a few at a time can really help here.
Thanks, I'm finding that the problem continues to persist when simply commiting a settings change for pixel-per-meter. I forget often that it's only 32bit. My images are quite large.
So you're recommending that I create multiple collections with a few animations within each? Even though they're all for one character? Is that right?
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Yes, with large images its definitely a good idea to split it into multiple collections manually rather than using atlas spanning.
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Thank you for your reply! This is very helpful.