2D Toolkit Forum
2D Toolkit => Support => Topic started by: GamezFactory on June 02, 2012, 10:25:41 pm
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Hey!
I've been using 2DToolkit for a while, I am quite advanced in my app now (mainly tnx to 2Dtoolkit) but unfortunately I'm having some very nasty issue:
I don't know how to explain this but it seem that ALL my sprites have a 50% drop in quality and to be real the project is quite advanced for me to start-it from scratch...
If you take a look at the attached image you will find that my project( RIGHT image in the attach) is by far much more jigged on the edges than a new one (LEFT side) builded with only the green image in it.
So to recap, I was working on my project (right side) and then builded a new one (left side). Here is why I think this is a 2DToolkit issue:
BOTH projects are using exactly the same settings: a perspective camera positioned at the exact coordinates and settings on both projects, both green sprites are set using the 1:1 button and what 'bothers' me is that both projects are using the exact texture files. But you can clearly see the diferences between images...
And this is a issue with all sprites in my project and it is clearly visible on the device!
Here are some of my settings:
In the settings panel I got camera set at 768 height, compression: uncompressed.
Please, please can you advise me? As I said my project is kind of advanced and this is already the second time is happening.
Maybe I am doing something wrong but I've already tried pretty much everything I can think, including rebuild index, refreshing / reimporting all my texture files and as I said before I don't get it, why a new projects looks ok (left image) but the one I'm working is so jigged on the edges (right image) ? Again, I use the exact same png as source for my sprites...
Thank you!
O.
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Hello, I know that feel GamezFactory.
Don't flip your table, just find your atlas0 and overide it to 2048 !
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Thank you MetalGreg but if you are referring to the 'override for iphone' option on 'atlas0', nope, it does not change a thing... :(
The quality is still the same with jigged edges.
Anybody pls, as this is kind of pressing matter for me ? :)
Thank you!
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Did you check that your sprite position X and Y are integers ?
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Nope, this can't be since I got 2 projects perfectly identical one is working the other is not. Something is wrong I think with the way 2DToolkit is displaying the sprites, again since the atlases are perfectly identical...
Any other ideas anyone?
Tnx a bunch!
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I had a similar issue recently, and I found the answer about halfway down on this page: http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED/page51 (http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED/page51)
The quality settings for WebPlayer (in Edit -> Project Settings -> Quality) had changed and defaulted to Fastest in my project - which caused Texture Quality settings to change from "Full Res" to "Half Res". In my case, it had nothing to do with 2D Toolkit.
I have no idea why this happened. I've changed it back and my textures appeared normally once again.
I hope this helps to fix the problem!
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WOW! That was it!! I did export the project for web before!
Thank you so much @thefiend !!
If anybody has this problem this is how my Quality panel looks now and everything works fine again!
This was not from 2DToolkit indeed!
Thank you again!
O.
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Apologies, not had a chance to look at that - have been away mostly this weekend and only had mobile access. Thanks @thefiend for posting that link! I will add this "Texture Quality" thing to the FAQs as it comes up quite frequently. Its annoying as there isn't a way to detect it and warn about it from 2D Toolkit.
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@unikron: no worries! your support is great, the extension as well! Keep up the good work!
O.