2D Toolkit Forum
2D Toolkit => Showcase => Topic started by: vevusio on February 07, 2014, 09:54:17 pm
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so back a while when i just started with unity and c# and i bought 2d toolkit and was messing around with it, i was wondering about the lack of an option to specify materials for sprites on a per-instance/prefab basis (http://2dtoolkit.com/forum/index.php/topic,2991.0.html)
since then i've changed the impementation for my own project so i could color text and ui elements on-the-fly
setting materials on gameobjects/prefabs also allows you to change the materials on 2d toolkit sprite animations (http://2dtoolkit.com/forum/index.php/topic,3085.0.html) without having to create an extra sprite for every frame and then creating an extra animation clip with all the new sprite variants
als here's a youtube video where i explain how to use it (http://www.youtube.com/watch?v=DIF8YVcPCKs)
attached with this post is the demo scene with the handfull of 2d toolkit files that you have to replace in order for this to work (provided i did not forget something)
so you will have to supply your own tk2d install but replace some files with those in the zip
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what does this do for the drawcalls?
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where the zip to download?