2D Toolkit Forum

2D Toolkit => Releases => Topic started by: unikronsoftware on March 15, 2014, 03:57:08 pm

Title: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 15, 2014, 03:57:08 pm
Please read the migration guide before updating. 2D Toolkit 2.x is not API compatible with 1.x.
http://unikronsoftware.com/2dtoolkit/docs/2.4/migration_guide.html

Documentation available at:
http://unikronsoftware.com/2dtoolkit/docs/2.4


Be sure to run "Setup for JavaScript" after importing if you're using JavaScript/UnityScript or Boo.

What's new

Changed from previous 2.4 betas

Bug fixes and improvements

Title: Re: 2D Toolkit 2.4.0
Post by: Kurius on March 16, 2014, 03:08:49 am
Thank you!!!
Title: Re: 2D Toolkit 2.4.0
Post by: Amon on March 16, 2014, 06:06:45 am
Thanks! Your continued work on this is appreciated.
Title: Re: 2D Toolkit 2.4.0
Post by: TekuStudios on March 16, 2014, 04:09:29 pm
Nice!
Title: Re: 2D Toolkit 2.4.0
Post by: MrMacguffin on March 16, 2014, 04:50:33 pm
Thanks!

Quick note - I think the migration guide for the 2.0 and up release is now broken?
Title: Re: 2D Toolkit 2.4.0
Post by: DNSavar on March 16, 2014, 09:09:50 pm
MrMacguffin is right, the link is broken...

Anyway, nice job for this new release!
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 16, 2014, 09:43:47 pm
Thanks for letting me know - link fixed now. I'd accidentally deleted the documentation archive for previous versions and this was still pointing to the docs for 2.3... I'll have to regenerate the old docs again soon.
Title: Re: 2D Toolkit 2.4.0
Post by: AbsurdInteractive on March 17, 2014, 07:39:06 pm
Was just wondering how the 2D Raycast option works for the UI? Or when would we want to do the 2D raycast instead of 3D?
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 17, 2014, 09:15:39 pm
You probably won't ;) Its for the people who want to use it for some reason and really don't want to use 3D Colliders. All the built in prefabs still use 3d colliders.
Title: Re: 2D Toolkit 2.4.0
Post by: AbsurdInteractive on March 17, 2014, 09:29:18 pm
My guess would be that it would save processing time to use the 2D raycasting? Or not necessarily?
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 17, 2014, 09:34:13 pm
If its an UI, and only one ray cast occurs per click which is hardly going to be a major issue.
Title: Re: 2D Toolkit 2.4.0
Post by: AurayStudios on March 17, 2014, 10:17:13 pm
This is great! Thank you!
Title: Re: 2D Toolkit 2.4.0
Post by: TekuStudios on March 18, 2014, 06:38:58 pm
And Unity 5 was just announced! With some interesting 2D new features (like built-in one-sided platforms). Check it out here:

http://unity3d.com/5 (http://unity3d.com/5)

They made a video showing off what's new (like a decent GUI system, a 64-bit Editor, an audio management tool, PhysX update to v3.3...):

http://www.youtube.com/watch?v=tSfakMeW0lw (http://www.youtube.com/watch?v=tSfakMeW0lw)
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 18, 2014, 06:47:40 pm
Hooray for a 64 bit editor.
Its about time.
Title: Re: 2D Toolkit 2.4.0
Post by: TekuStudios on March 18, 2014, 06:51:17 pm
Indeed. So looking forward to that sexy 64-bit Editor. And both the Audio tool and the PhysX 3.3 upgrade have me super excited. Also, having a decent GUI system will make things much easier for you with 2DT.
Title: Re: 2D Toolkit 2.4.0
Post by: Kurius on March 19, 2014, 05:26:08 am
And Unity 5 was just announced!
Thanks for mentioning that! Awesome!
Title: Re: 2D Toolkit 2.4.0
Post by: ccampama on March 19, 2014, 12:42:51 pm
Also, having a decent GUI system will make things much easier for you with 2DT.
I think I read somewhere that this will come in 4.6 this spring.
BTW, in the video I saw "More Physics 2D API". I wonder what that means...
Title: Re: 2D Toolkit 2.4.0
Post by: tsugaruddr on March 23, 2014, 10:16:46 pm
new to these forums. I cannot see a download link anywhere?
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on March 24, 2014, 10:35:23 am
You will need to register your copy (http://2dtoolkit.com/forum/index.php?index.php/topic,34.0.html) to get download access.
Title: Re: 2D Toolkit 2.4.0
Post by: hawken on March 27, 2014, 08:48:25 am
Can't see where to click for the PDF attachment sample in the post.
Title: Re: 2D Toolkit 2.4.0
Post by: redorav on April 13, 2014, 09:53:31 am
Could someone explain what the advantages of a 64-bit Editor are and why all the hype surrounding it? I'm all for the Physically Based rendering and the new UI, but the 64-bit editor still has me a bit perplex.
Title: Re: 2D Toolkit 2.4.0
Post by: ccampama on April 13, 2014, 10:02:42 am
Among other things, it means that it can address all the RAM on your computer, so it can manage better all bigger scenes and projects. So if you have >4GB and work with complex projects, it is great news for you.
Title: Re: 2D Toolkit 2.4.0
Post by: redorav on April 13, 2014, 10:22:53 am
The RAM argument makes a lot of sense, thank you. Could you elaborate on those other advantages?
Title: Re: 2D Toolkit 2.4.0
Post by: ccampama on April 13, 2014, 10:39:11 am
Well, the other advantages come from the fact that in a 64bit application you can use 64bits registers. For codecs and similar software it usually means an important improvement in performance. For a 3D editor... hmmm... I doubt it could be noticeable. And in x86-64 you also have more registers to use, but it is also not relevant for an editor. So, basically, the one and big improvement is RAM access.
Title: Re: 2D Toolkit 2.4.0
Post by: redorav on April 13, 2014, 11:45:09 am
Nice info, thank you! I guess I never thought about it since I'm developing a 2D game that doesn't require as many resources, but for more advanced projects it surely does sound limiting.
Title: Re: 2D Toolkit 2.4.0
Post by: n1ngimi on April 16, 2014, 02:34:53 am
hihi..


I wondering if this topic is included .

http://2dtoolkit.com/forum/index.php/topic,3629.0.html

Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on April 16, 2014, 10:05:11 am
Hi,

Sorry no not yet - I'll have to look into it for the next version.
Title: Re: 2D Toolkit 2.4.0
Post by: Kirb on April 17, 2014, 06:02:42 pm
Any chance of Multiple color channels for Tilemaps making it in soon? Any game making use of tilemaps could really use the versatility in painting.
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on April 26, 2014, 09:37:18 am
Hi,
Maybe in the next version but I can't commit to it yet. Having multiple tile maps in the same scene should work fine though, and should be no different performance wise - this will let you paint each tile map differently.
Title: Re: 2D Toolkit 2.4.0
Post by: Afro-Ninja on June 27, 2014, 06:40:04 pm
Any updates on making use of the layer locks? Sorry if it's already been mentioned
http://2dtoolkit.com/forum/index.php/topic,4109.msg19385.html#msg19385
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on August 23, 2014, 11:12:01 am
Its in the todo. I will have to find some time to finish it off, but most of my allocated time to the project is being used up on support right now.
Title: Re: 2D Toolkit 2.4.0
Post by: unikronsoftware on September 08, 2014, 02:12:26 pm
Just had a look - layer locks can't be implemented properly because of a Unity bug. Having an OnDrawGizmos function in the script = instantly selectable if you drag select. tk2d uses OnDrawGizmos to let you select objects that are flipped.

Filed a bug report, bug #631878