2D Toolkit Forum

2D Toolkit => Support => Topic started by: Jix on March 27, 2014, 11:36:07 pm

Title: Textures loose quality when sprite collection is created
Post by: Jix on March 27, 2014, 11:36:07 pm
Hello,

I really like your tool a lot, thanks for it. But I'm having a small issue, I'm a unity developer so I'm not familiar with texture color handling. When I create a sprite collection textures loose quality, if I try to use unity's sprites the quality of the texture is unharmed. I believe that I need to do something in the collection settings but I don't know what.

I've attached 2 pics showing the difference
Title: Re: Textures loose quality when sprite collection is created
Post by: unikronsoftware on March 28, 2014, 12:06:32 am
1. Is your sprite collection compressed? Set it to uncompressed / truecolor if so.

2. Are you in iOS mode? There is a bug in Unity 4.3 where new textures are imported in 16 bit mode on iOS when you create the project in 2D mode. If you click on the textures (source & atlas) and look in the platform override tab for iOS, you will notice its set to 16 bit on iOS. There should be no override for iOS.
Title: Re: Textures loose quality when sprite collection is created
Post by: Jix on March 28, 2014, 12:16:51 am
Thanks, that solved my problem... I'm building on IOS and you're right, the override checkbox was checked. By unchecking it the quality is back