2D Toolkit Forum

2D Toolkit => Support => Topic started by: Supagoat on April 20, 2014, 04:08:36 pm

Title: Tips for moving to Unity 4.3?
Post by: Supagoat on April 20, 2014, 04:08:36 pm
I've been working on my game for over a year now (though I just took a couple month break) and now I'm getting back into it.  I decided since I'm not deep into anything now that I should bite the bullet and upgrade from 3.5.7 to 4.3 and also update 2dtk to 2.4.  Everything actually seems to have gone super smoothly, so I'm pretty thrilled.

Mostly I want to know what people have learned about converted projects like this.  For example, my project is considered 3D by unity.  From what I've read the conversion should be pretty simple, especially because I wrote my own 2d collision system so I'm not using any unity physics, rigidbodies, etc.

What's the best approach for sprites?  Do unity and 2dtk sprites interact/exist on the same object or do I just create everything as a 2dtk sprite as I have always done?

Thanks!
Title: Re: Tips for moving to Unity 4.3?
Post by: unikronsoftware on April 22, 2014, 02:34:04 pm
Hi,

tk2d sprites and unity sprites can't share atlas but otherwise can be mixed and match as required. You can create everything with tk2d sprites if you want, it still works fine in Unity 4.3 :)