2D Toolkit Forum

2D Toolkit => Support => Topic started by: Kenzo on July 09, 2014, 03:23:36 pm

Title: Best Resolution & Camera Settings for a 2D Android Game
Post by: Kenzo on July 09, 2014, 03:23:36 pm
Hi,

I'm m making a 2D game in Unity with 2D toolkit's powerful tools.
I've also read documentation but didn't get a clear solution for my problem.

What resolution should i use to cover most of the android screens without problem?
(Can you please give exact pixels)
What should be the tk2d orthographic camera's settings ?

Thanks guys. You have good support
Title: Re: Best Resolution & Camera Settings for a 2D Android Game
Post by: unikronsoftware on July 12, 2014, 09:51:27 pm
1024 x 768.



Seriously though, I could have typed any number and it will make just as much sense. Pick something and go with it :)
Title: Re: Best Resolution & Camera Settings for a 2D Android Game
Post by: wagenheimer on July 14, 2014, 01:43:58 pm
I'm using 1430x768, but keep only 1024x768 as usable area. Use Fit Height on Camera Settings. This will fit 99% of Android/iOS phones and tables!




Title: Re: Best Resolution & Camera Settings for a 2D Android Game
Post by: Kenzo on July 14, 2014, 02:35:36 pm
Thanks wagenheimer so a background with 1430x768 resolution (with 1024x768 as usable area) is OK for most of the devices!! That's super cool !

So can you say that i don't need 1x 2x 4x sprites and other calculations are not needed for displaying properly ?