2D Toolkit Forum

2D Toolkit => Support => Topic started by: Uzi on July 14, 2014, 09:27:26 am

Title: Localization
Post by: Uzi on July 14, 2014, 09:27:26 am
Hey,

Ok so I am currently trying to localize my game. Since tk2dTextMesh requires a bitmap font and there's no way to use the devices default fonts (at least I couldn't find it), I was wondering how to handle a string that is a mixture of different languages.

For example how to display this Русийहिन्दीhello日本語 in a single text mesh?? Is there any way at all to do this in 2dtoolkit?

Thanks...
Title: Re: Localization
Post by: unikronsoftware on July 14, 2014, 11:50:54 am
No there isn't, unless you inlcude all the necessary glyphs in the bmfont. Use a unity text mesh if you need that ability.