2D Toolkit Forum
2D Toolkit => Support => Topic started by: pan_henryk on July 22, 2014, 01:48:09 pm
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I am wondering if GameObjects using sprite animator could also be statically batched?
Manual only mentions that their transform cannot be changed.
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No, it cant.
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Thanks!
Just to make sure, we are talking about Unity static batching not tk2dspritebatcher?
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Yes, static batching means static everything - it can't move, the geom can't change, etc. The only thing you can change on it is materials, IIRC.