2D Toolkit Forum

2D Toolkit => Support => Topic started by: pan_henryk on July 22, 2014, 01:48:09 pm

Title: Unity3d static batching & tk2dSpriteAnimator?
Post by: pan_henryk on July 22, 2014, 01:48:09 pm
I am wondering if GameObjects using sprite animator could also be statically batched?
Manual only mentions that their transform cannot be changed.
Title: Re: Unity3d static batching & tk2dSpriteAnimator?
Post by: unikronsoftware on July 22, 2014, 01:49:13 pm
No, it cant.
Title: Re: Unity3d static batching & tk2dSpriteAnimator?
Post by: pan_henryk on July 22, 2014, 01:53:30 pm
Thanks!
Just to make sure, we are talking about Unity static batching not tk2dspritebatcher?
Title: Re: Unity3d static batching & tk2dSpriteAnimator?
Post by: unikronsoftware on July 22, 2014, 01:57:33 pm
Yes, static batching means static everything - it can't move, the geom can't change, etc. The only thing you can change on it is materials, IIRC.