Info
- Dev-blog: http://www.voxeliq.org/
- Youtube: http://www.youtube.com/voxeliq
- IndieDB: http://www.indiedb.com/games/archstone/
If you remember Fable II mini-game keystone, it was the start point for me while designing the ArchStone.
The game is primarily targeted for mobile platforms (android, iOS and windows-phone) -- which is the very basic reason behind the game; to get experience on mobile platforms.
Screenshot
(http://i.imgur.com/uQmoM.jpg)
Video
(http://i3.ytimg.com/vi/L6ssLcSvobE/hqdefault.jpg)
http://www.youtube.com/watch?v=L6ssLcSvobE
TK2d is used in menu scene (for the menus and the stuff!) and gameplay scene (mostly tk2d-text-meshes!).