2D Toolkit Forum
2D Toolkit => Support => Topic started by: drkucho on March 24, 2015, 06:10:10 pm
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these shaders seem to work exactly the same, what are the differences ?
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Not looked at the source to Sprites/Diffuse, but when LitBlendVertexColor was written there wasn't an equivalent in Unity. The closest equivalent was way more inefficient.
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Not looked at the source to Sprites/Diffuse, but when LitBlendVertexColor was written there wasn't an equivalent in Unity. The closest equivalent was way more inefficient.
I was going to make my own post but saw this. We upgraded our project to Unity 5 and now the tk2d/LitBlendVertexColor is no longer working properly for me. Are you aware of this and how can we fix it? Thanks!
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now the tk2d/LitBlendVertexColor is no longer working properly for me
What isn't working and what version of tk2d are you using?
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2d toolkit Version 2.5.1. The latest on the asset store.
Everything else works fine but we have 1 semi transparent sprite that was using LitBlendVertexColor and it was drawing very wrong after upgrading. http://i.imgur.com/2RUMIkX.png
I switched it to the standard shader and got it looking correct again btw.
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Hmmm... could be an issue with the vertex lighting path in Unity 5, we use this path as its the fastest rendering path... I'll look into it.