2D Toolkit Forum

2D Toolkit => Support => Topic started by: zblack on April 13, 2015, 12:19:28 am

Title: Shaders on Android problem?
Post by: zblack on April 13, 2015, 12:19:28 am
Not entirely sure what's causing this, but 99% of my images/sprites are using the standard tk2d shader, BlendVertexColor. Android users of my latest app are getting black bars, pixel artifacts, and a strange "noise" pattern over the top of images.  See photos:
Title: Re: Shaders on Android problem?
Post by: unikronsoftware on April 13, 2015, 09:01:34 am
What devices is this happening on? Pretty certain this isn't a shader issue, sounds very much like a device specific unity issue...
Title: Re: Shaders on Android problem?
Post by: dustinbahr on April 13, 2015, 03:58:02 pm
Samsung Galaxy 3 and 5, LG tablet, Moto x 2013. I'm wondering if it's some project setting because it seems like Unity should be working well on these. I'm stumped.
Title: Re: Shaders on Android problem?
Post by: unikronsoftware on April 13, 2015, 04:36:13 pm
try turning off GLES3 if its enabled...
Title: Re: Shaders on Android problem?
Post by: zblack on April 14, 2015, 01:47:26 am
So apparently letting Unity decide on the graphics drivers (Automatic) is a bad thing.  >:( Forced it to OpenGL 2.0 and everything is happy - sheesh. We can delete this topic if you'd prefer - sorry 'bout that. Thanks for the suggestion, tho! Was about the only setting I hadn't tried.