2D Toolkit Forum
2D Toolkit => Support => Topic started by: Serge on October 26, 2015, 10:35:40 pm
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so if i have multiple scenes with tilemaps and i have for example a door from one tilemap scene to another tilemap scene, how can i define the entry point in the exit scene? I could go for coordinates but that seems rather awkward, is there a more elegant way?
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Create a prefab that you can paint in that contains the entry point, and another that has the exit. Once you load the new tilemap, find the entry point gameObject and move the player there?