1
Support / Re: Using Tilemap Editor for Top Down RPG
« on: December 29, 2013, 06:13:59 am »Excellent!
I added a "z offset per row" field to the Settings/Layers inspector so I can control it per layer, and it seems to be working wonderfully. Cheers.
Sorry for dig up this thread, I face the same problem here,
I am able to make tile z sort by y row in tk2dTileMapMeshBuilder.cs but what I want is to make it sort in their local layer or any other solution. So it will not corrupt with other layers. how did you do it?
Thank you,