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Support / Understanding Platform Specific Assets & Management
« on: August 26, 2013, 03:21:34 pm »
This isn't a bug or error, I'm simply needing some direction in understanding how platform specific assets work with Unity and 2DToolKit. 

In other words, I need different assets for iphone non-retina, iphone retina, ipad, iPad-retina. Is there a tutorial on managing all of this?

I've seen the platform dropdown (with the 1x, 2x, 4x) in the sprite collections (I think?) but I don't understand how to use it.  Likewise does the camera need changing too, depending on platform?

I'm assuming there are some tutorials on this somewhere, I just haven't been able to find them.

Can anyone point me in the right direction?

Thanks a ton,

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