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Support / Is 2D toolkit the right tool for me?
« on: October 21, 2012, 11:04:05 pm »
Hi everyone, sorry if i'm posting in the wrong section.
I have a very simple question, i want to know if 2D toolkit is the right tool for me. I've been trying the free tools like Othello framework and spritemanager 1 for the past few weeks and i've been having some difficulties in integrating them in the workflow pipeline an others regarding performance. I've been looking for the paid versions and i'm still not convinced so now i'm looking into 2D toolkit. but since i can't really try it for myself it's hard to tell if it does what i need.
I'm gonna say what i need and why and hopefully you might have a better answer for me
I think these are all the of the major problems i'm having for now, thx in advance for the answer.
Cheers
I have a very simple question, i want to know if 2D toolkit is the right tool for me. I've been trying the free tools like Othello framework and spritemanager 1 for the past few weeks and i've been having some difficulties in integrating them in the workflow pipeline an others regarding performance. I've been looking for the paid versions and i'm still not convinced so now i'm looking into 2D toolkit. but since i can't really try it for myself it's hard to tell if it does what i need.
I'm gonna say what i need and why and hopefully you might have a better answer for me
- Camera Rotation - the game i'm working uses a isometric perspective (like diablo 2), there are a few stuff on the scene moving around (lets say characters and other objects) i need to be able to lay down all these objects in a plane since they interact with each other using unity physics, all i want i a way to rotate the camera to a plane other than the top down or side view and then move it in its local axis, i managed to make a few changes to spritemanager in order to achieve this but not yet in othello, do i get locked in axis view with 2D toolkit?
- Sprite Sorting - since i have a few objects moving around they are constantly changing their depth position from each other and from the scene itself, i thought i could simply drop the objects around and let unity take care of it because of how it renders accordingly to the distance of the camera, but batching things together seems to ruin this. SM for instance lets me sort manually with a single sprite manager, but not with other sprites that belong to other sprite managers
- Atlasing - i have multiple objects with multiple animations i need to save as much space as possible, does 2D Toolkit has some sort spritesheet generator or atlasing that trims the non used alphas but keeps the anchor of the sprite intact? this would save my team a lot of work because the animations are being rendered with extra empty space on all sides
- Performance - i couldn't really tell how 2D toolkits works, does it reduces draw call and has automatic batching of some sort?
I think these are all the of the major problems i'm having for now, thx in advance for the answer.
Cheers