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Support / Replacing physics with Box2D?
« on: September 14, 2013, 04:21:16 am »
Is it relatively straightforward to decouple 2DToolkit's physics from the other features and replace it with Box2D?
Providing support for this was mentioned in a couple of posts (see below) but did / will it ever eventuate?
This is kind of deal-breaker, Box2D is a requirement for a project..
Related posts:
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,2531.msg12656.html#msg12656
http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED/page61?p=973662&viewfull=1#post973662
Providing support for this was mentioned in a couple of posts (see below) but did / will it ever eventuate?
This is kind of deal-breaker, Box2D is a requirement for a project..
Related posts:
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,2531.msg12656.html#msg12656
http://forum.unity3d.com/threads/93287-2D-Toolkit-2D-in-Unity-made-simple-RELEASED/page61?p=973662&viewfull=1#post973662