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Messages - lelag

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Support / Re: Atlas creation and memory problems
« on: September 18, 2012, 05:17:28 pm »
I have exactly the same problem, it seems that I reached the max number of sprite collections i can create.
When I want to add a new one (I already have 9 collections), unity crashes, fatal error saying i allocated too much memory.

Even when i launch unity, the editor takes approximately 2 go of memory, and i can't do much inside the editor. I'm quite stuck with my project.

And also, i have pretty long animations (120 pictures), and i wan unable to add all the images inside a single sprite collection, i was forced to divide the sprite into 4 collections. Above 60 frames, the editor crashes. Computer i use is good (4 go ram, quad core, etc...).

I use multiple atlas generation (because final app needs to be high definition), compressed and size = 2048.

Help.


Thx.

Ps : great product anyway.

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