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Support / Re: Collisions with custom box colliders on non moving sprites
« on: September 26, 2012, 08:51:34 am »
It actually has a kinematic rigidbody as otherwise there wouldn't be any collison detection anyway. The problem seems to be that just changing the position of the collider from the collider component itself doesn't seem to update the physics simulation. Probably it thinks that since the rigidbody itself didn't move it doesn't have to do something. You can simulate this in the editor. Just hit play and try creating collisions by moving the GameObject (which works) and changing the colliders position/size (doesn't work).
