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Messages - akdhane

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You will need to switch shader to LitBlend/PremulVertexColor depending on if "Premultiplied Alpha" is set in the sprite collection, and then make sure you set "Normal Generation" to "Normals Only" - without normals, lighting won't work properly.
Thank you very much for replay.

and it works perfectly :)

Thank you :)

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hi, I was trying to use point light to lit some stuff and scene, but some how all those lit... shaders don't work for me.

Is there specific steps I need  to follow?

I thought it is supposed to be simple changing shader on material...

Using window and regular_Unity (not pro).

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