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Support / Re: Disappearing Animations
« on: April 25, 2013, 05:11:08 pm »
It is definitely a problem with updating then. I upgraded to Unity 4.0.1f and TK2D 1.92final just over a month ago, and never had such problems.
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void Start(){ sprite1.Play( "Run" ); sprite2.Play( "Run" ); }But instead of both updating on the same draw, I get frames where sprite1 is at frame 20 while sprite2 is at 21. It seems to always happen when changing clips during an event.