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Messages - alcove

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1
Thanks! The 254/255 tricks sounds especially intriguing!  :D

2
If one was making a game with many sprites, but with different armies of various colors, any ideas on what would minimize draw calls with 2d toolkit?

2 possibilities were to have greyscale sprites with tints or shaders applied... or basic colored sprites with some kind of over/underlay showing a team color.

But, I'd like to set this up in a way to maximize batching.....

Any thoughts or links would be highly appreciated!
Thanks,
Scott

3
Support / From Poll Results, a Basic Tutorial?
« on: November 08, 2012, 06:02:47 pm »
Based on the number of users learning Unity in tandem with 2dToolkit (myself among them), I think it would be really nice to have a super simple example demonstrating best practices where you:

1) show where you store raw art assets and the best way to update them when they change externally
2) import them into your project
3) then setup the sprites and collections


4
Support / Re: example demos -- transforms not in pixel units?
« on: November 08, 2012, 05:26:39 pm »
Thanks for the quick response. I was confused by the number of references to pixel units and then the use of the normal camera in most of the examples.

5
Support / example demos -- transforms not in pixel units?
« on: November 02, 2012, 08:24:12 pm »
Just learning this now, and was confused because the documentation seems to refer to placing items via pixel units that are interpreted by the toolkit camera -- but the examples, such as the sheep in the field, seem to have transform values for x and y between 0 and 1.

Am I missing something basic?

Thanks,
Scott

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