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Messages - rukiri

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Support / Re: Blurry Sprites
« on: July 24, 2015, 07:22:27 pm »
Edit:
Okay, so it wasn't so much Unity was the problem but how I was capturing a screenshot per say... 
Does Unity have something against print screen?  I tried taking a screenshot using Unity and came out pixel perfect...

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Support / Re: Blurry Sprites
« on: July 24, 2015, 06:34:27 pm »
It's only appearing blurry in game, it looks right in Unity.

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Support / Blurry Sprites
« on: July 24, 2015, 11:31:58 am »
Hello, I'm needing some help with sprites as they're appearing quite blurry in game.

I have the sprites pixels per meters set to 1, filtering is set to point, I have them diced to the dimensions of the sprite which is 22x40(I'm just testing out settings before I get the ball rolling).
This is the result I'm getting, the left is what I SHOULD be getting, and the right is what is appearing in game.

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Support / [Tilemap] 2.5d Perspective?
« on: August 31, 2014, 07:00:44 pm »


Hello, I have a pretty basic question and it involves the camera.  The way 2dTK is set up it displays the camera in a orthographic perspective but I'm looking to change that perspective to the above image.  I could simply use a plane and figure out how to a parallax it "so when you're flying around the map it just repeats itself" but that's no fun and I'd rather take existing game maps and re-use them in a sort of 2.5d perspective "think about the new pokemon games or old school snes overworld maps"

Raycasting is 1 of many possible answers to this question, however raycasting doesn't make sense when using a 3D game engine "considering you can just tile the walls and the floors in the 3d perspective and it'll always turn out better.   I'm trying to get a very smooth transition from 2d to a flat 3d perspective again look at the image for what I'm trying to do.

Anyone have any ideas of how to do this?  Again the easiest way is to just use a plane but I'd actually like to keep the tiles animated and I'm actually trying to replicate Final Fantasy's 6 overworld, but I can't seem to get the camera working properly.

This should be the end result, basically taking the 2d tilemap and displaying it as a 3d plane "as I said earlier trying to avoid using a plane and just handle the perspective with the camera".

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