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Messages - ByteSizedWombat

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Support / Re: Flipped text from font within Sprite Collection
« on: November 08, 2012, 11:01:45 pm »
No worries, I've sent you a zip file containing the font texture and .fnt info.

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Support / Flipped text from font within Sprite Collection
« on: November 08, 2012, 05:14:26 am »
I have created a bmp font using Hiero and imported it into Unity.

If I try to create a font from the files created by Hiero it works perfectly once I check the Flip Y option.

However if I try to create a font within an existing sprite collection using the same settings the text appears upside down. Un-checking the Flip Y option in the sprite collection has the expected result of printing gibberish to the screen.

While not a huge issue considering I can always just use the separate font, I was wondering if anyone can tell me if I've missed something to make this function as expected or is this a bug?

Thanks

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