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Support / Re: Painting "coin" prefabs with tilemap
« on: November 12, 2012, 05:40:40 pm »
It turns out the gear sprite the prefab was using had to be scaled down massively.
When the gear prefab was attached to the tile, it reset the scaling to one. So it wasn't "disappearing", it was just too big that it was completely outside of the camera view.
We just scaled everything to the appropriate size and everything is working great now.
Thanks for all your help and your quick replies!
When the gear prefab was attached to the tile, it reset the scaling to one. So it wasn't "disappearing", it was just too big that it was completely outside of the camera view.
We just scaled everything to the appropriate size and everything is working great now.
Thanks for all your help and your quick replies!
