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Messages - eric

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Support / Re: Performance for an RTS game
« on: January 18, 2013, 09:58:30 am »
Great advices. Thanks. I've purchased already.

I shall share my experiences later here.

Thanks.

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Support / Performance for an RTS game
« on: January 17, 2013, 09:04:39 pm »
Hi all,

I'm planing to buy the kit but I've some performance concerns.

I've an RTS game published for Android but I want to (re)develop it with 2D Toolkit. In a typical level, I have several infantries (say 50). The animation sprite sheet of the infantry has 250 images on it (infantry moving 8 directions, attacking, dying etc). I do also have several other units (tanks, helicopters etc) in a typical mission.

Now, how would 2d Toolkit perform if I had developed the game with it? Let's say there will be 100 units in the level at a time. Let's again say there are 10 different units and each unit's sprite sheet has 250 images.

At the moment game works at 35-40 fps for the numbers given (it's developed by Java in Eclipse, no opengl).

Any idea?

Your help is much appreciated.

Many thanks.

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