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Messages - robotpanda

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I'm trying to save some memory, by not having the font textures be Truecolor. However, whenever I change the import settings of the font texture, any TextMeshes that exist in Assets loaded from an Asset Bundle have a yellow tint and other artifacts associated with them.  If while the game is running, in the scene view, and I set the TextMesh back to the appropriate font, it appears fine and the material associated it with loses its yellow artifacts.  As a note, before setting the font, the Font pulldown appears blank.  If the font texture is set to Truecolor, the font displays appropritaely (without artifacts or a yellow color).

Any ideas?

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