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Messages - nuvorm

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1
Support / textmesh wordwrap not working
« on: January 31, 2013, 11:41:32 am »
hello,

am i doing something wrong or is the textMesh wordwrap not working (1.9)?

formatting checked and wordwrap set to 5.
The text has more then 5 words and nothing happen


commit solved the problem

Wouter

2
Support / Re: tile alpha
« on: January 24, 2013, 11:38:29 am »
regenerating the tilesheet and the tilemap and the tilemapdata solved the problem..
This might not be too efficient if you already had a level drawn.

premultiply was / is not ticked.
i did change the shader but set it back to tk2d/blendVertexColor.

the tilesheet png was changed from no alpha (solid) to an alpha's png. after that i was left with the black rects around some tiles.

3
Support / Re: tile alpha
« on: January 24, 2013, 10:35:07 am »
not looking correct at all.
there is something strange happening

i created a sprite from the spritesheet and it is not transparent. also it looks like it displays a double tile?
See the screenshot below:


http://www.nuvorm.nl/screenShotPmSprite.jpg

4
Support / tile alpha
« on: January 24, 2013, 09:58:19 am »
This might be covered many times before.

How would i go about removing the black background for these tiles?
See my screenshot for the situation.

the spritecollection itself appears to be fine with the alpha.

http://www.nuvorm.nl/screenShotPm.jpg

Wouter

5
Support / Re: tilemap collision layer
« on: January 24, 2013, 09:53:11 am »
solved, received the answer by mail.

it is already implemented, i was looking in the wrong place.
it is present in the tilemap settings panel -> layers

thanks for the quick feedback unikron.

wouter

6
Support / tilemap collision layer
« on: January 21, 2013, 10:29:26 am »
Hi there,

Love the product.
Is there a way to specify a collision layer for the tile map render data?
This does not seem to be supported.

Wouter

Pages: [1]